Transcript
Introduction
Patrick
Our guest today is Joost van Dreunen, an investor in the gaming world, professor at NYU Stern School of Business, and former CEO and co-founder of Super Data Research, a data-driven gaming firm that was acquired by Nielsen. He also recently authored one-up: creativity, competition, and the global business of video games, a great book on the gaming industry. Our conversation covers the rise and decline of GameStop, what parts of the value chain actually make money in video games, the evolution of the video games business model from Nintendo to Fortnite, and what other industries can learn by studying the video game industry. I hope you enjoy this great conversation with Joost van Dreunen.
The History of the Gaming Industry
Patrick
So Joost, we're going to tell a story today of the history of the business side of video games and gaming. I recently finished your book, and that's how we met. I thought it was a fantastic single industry, deep-dive, history lesson, picture of the day, and potentially, of the future. I think, obviously, we have to start at the beginning. What do you think the most appropriate first chapter of the modern gaming business is? And what defined it?