Founders
Episode 257 #257 Richard Garriott (Video Games and Space Exploration)
Founders

Episode 257: #257 Richard Garriott (Video Games and Space Exploration)

Founders

Episode 257

#257 Richard Garriott (Video Games and Space Exploration)

David Senra is the host of Founders, where he studies history's greatest entrepreneurs. This is what he learned from reading Explore/Create: My Life in Pursuit of New Frontiers, Hidden Worlds, and the Creative Spark by Richard Garriott.

What I learned from reading Explore/Create My Life in Pursuit of New Frontiers, Hidden Worlds, and the Creative Spark by Richard Garriott.

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[6:49] Richard Garriott’s house

[7:39] Past episodes on video game creators

Sid Meier's Memoir!: A Life in Computer Games by Sid Meier (Founders#195)

Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture by David Kushner (Founders #21)

[9:31] I was lucky to learn early on that a deep understanding of the world around you makes you its master.

[9:52] The world is a very malleable place. If you know what you want, and you go for it with maximum energy and drive and passion, the world will often reconfigure itself around you much more quickly and easily than you would think. — The Pmarca Blog Archive Ebook by Marc Andreessen (Founders #50)

[10:08] Life can be much broader once you discover one simple fact. And that is everything around you that you call life was made up by people that were no smarter than you. And you can change it. You can influence it. You can build your own things that other people can use. —Steve Jobs

[10:33] The tagline of his company: We create worlds.

[13:13] My heroes are people who took epic journeys into the unknown often at substantial personal risk. I am simply following the path that they carved into history.

[13:33] Endurance: Shackleton's Incredible Voyage by Alfred Lansing (Founders #144)

[13:49] Two books coming soon:

Mad, Bad and Dangerous to Know by Ranulph Fiennes

Shackleton: The Biography by Ranulph Fiennes

[14:57] By endurance we conquer. —Ernest Shackleton

[17:01] Insisting On the Impossible : The Life of Edwin Land by Victor McElheny

[17:45] In his acceptance speech, Land chose to pay tribute to the process of invention by analogy to the basic American sense of adventure and exploration: We are becoming a country of scientists, but however much we become a country of scientists, we will always remain first of all that same group of adventurous transcontinental explorers pushing our way from wherever it is comfortable into some more inviting, unknown and dangerous region. Now those regions today are not geographic, they are not the gold mines of the west; they are the gold mines of the intellect. And when the great scientists, and the innumerable scientists of today, respond to that ancient American urge for adventure, then the form that adventure takes is the form of invention; and when an invention is made by this new tribe of highly literate, highly scientific people, new things open up. . . . Always those scientific adventurers have the characteristic, no matter how much you know, no matter how educated you are in science, no matter how imaginative you are, of leading you to say, “I’ll be darned, who ever thought that such a domain existed?” —Edwin Land in A Triumph of Genius: Edwin Land, Polaroid, and the Kodak Patent War by Ronald K. Fierstein (#134)

[17:55] I misspoke. The word should have been ancestors! Not descendants :(

[21:40] The most powerful person in the world is the storyteller. —Steve Jobs

[22:00] Build: An Unorthodox Guide to Making Things Worth Making by Tony Fadell

[25:09] One of my favorite sentences in the book. Every storyteller is familiar with the pleasure that comes from sitting with your friends around a fire, pouring a few drinks, and weaving a yarn. This was man's first form of entertainment, and when done well is still his best.

[26:09] Finding The Next Steve Jobs: How to Find, Keep, and Nurture Talent by Nolan Bushnell (Founders #36)

[34:10] The owner of the store told me, "Richard, this game you've created that we're all playing is obviously a more compelling reason to have one of these machines than anything that's out there. We really need to be selling this on the store wall."

Selling? Wow, what an interesting idea.

[35:30] This was a state-of-the-art operation then. We hung them up in the store and in the first week sold about twelve copies at $20 each. I would estimate that at the time, there were probably fewer than a couple of dozen people anywhere in the world creating computer games, and not one of us could have imagined we were creating an industry that in less than three decades would become the largest and most successful entertainment industry in history, that a game would gross more in a few weeks than the most successful movie in history had earned in decades.

[37:46] California Pacific's version of Akalabeth was priced at $34, of which I received $5; and they sold thirty thousand copies.

I had earned $150,000, more than twice my father's yearly salary as an astronaut. It was a phenomenal amount of money, enough to buy a house.

It was so much money that it didn't really sink in; it all seemed like some kind of fantasy.

We all thought it was a fluke.

It was great that someone wanted to pay me for doing what I was already doing.

[38:59] The Fish That Ate the Whale: The Life and Times of America's Banana King by Rich Cohen (Founders #255)

[41:55] By then I knew enough about the computer game industry to understand that it wasn't actually an industry; it was an association of companies run by people who had no more experience than I did and who popped up, published a few games, then disappeared. So my brother Robert and I decided to start our own company.

[43:21] The leader's habits become everyone's habits.

[47:00] It would have been almost impossible to be more wrong. That was one of my first big lessons in: "What I think is not necessarily right and perhaps not what everybody else thinks.”

[49:04] Dune Director Denis Villeneuve Breaks Down the Gom Jabbar Scene

[53:32] The belief system of the founder is the language of the company. That is why it is usually written down and repeated over and over again.

[54:03] Imitation precedes creation. —Stephen King On Writing: A Memoir of the Craft by Stephen King. (Founders #210)

[1:05:59] This is going to be one of the most successful games they ever make and he had to fight just to get them to let him do this.

[1:07:42] The EA marketing team had projected lifetime sales of Ultima Online at 30,000 units—which they thought was wildly optimistic. We put it on the Internet Within a week or so 50,000 people had signed up to pay $5 for the disc.

[1:08:46]  The Pmarca Blog Archive Ebook by Marc Andreessen (Founders #50)

[1:09:40] One thing is for sure. People are very, very willing to spend real money on all types of virtual items.

[1:10:18] A lesson on human nature: People began to covet these items— like property and magic swords— but were not willing to put in the time to earn the gold needed to buy them.

[1:12:01] The art of business was to stay in business long enough to give yourself the best chance to get a big hit.

[1:15:55] The creative joy we'd once shared in developing a game had been replaced by the prosaic demands of running a business. It was hard to believe how much had changed; only a few years earlier our people would happily work all night and love every minute of it, and now we had become a sweatshop.

[1:17:17] I left the office, drove to a grocery store parking lot, and wept for several hours.

It was the end of my personal Camelot. This was no game, this was my life. It had been painful for me to fire other people, but as I had just learned, that was nothing compared to being fired myself. I got blindsided by a deep and complex range of feelings.

I  felt like a failure; I was angry and depressed and confused.

It was a hurt that lasted a long time and, frankly, I don't think I ever fully got over it.

I have listened to every episode released and look forward to every episode that comes out. The only criticism I would have is that after each podcast I usually want to buy the book because I am interested so my poor wallet suffers. ”

— Gareth

Be like Gareth. Buy a book: All the books featured on Founders Podcast

#257 Richard Garriott (Video Games and Space Exploration)

Introduction

It was almost three o'clock in the morning when the sound of a glass door being smashed, woke me up. I was alone in my house. A few seconds later, I heard someone walking on the broken glass. The stranger had come back. Hours earlier, my house had been filled with friends who had come to watch huge fragments of the comet Shoemaker-Levy 9, crashing into Jupiter. The first time in history, it was possible to watch an extraterrestrial collision in our solar system.

I'd built this house on the highest point in Austin, just for nights like this. And its centerpiece is a large telescope. When my friends arrived early in the evening, I had opened the security gates in the front of the house, and turned off the exterior lighting so it would not interfere with our observation. The spectacle lasted only a few hours, and by 10 o'clock, my guests were gone.

When the doorbell rang just after midnight, I didn't think too much about it, guessing that someone had just left something behind. I had forgotten to close the front gate. I went to a window standing at the front door, shifting nervously from side to side, with his hands jammed into the pockets, was a stranger. He was wearing a baseball hat. The hat was pulled down over his eyes. I didn't answer the door. Instead, I stood there watching him to see what he was going to do. I stood at the window for about a half an hour. Occasionally he would walk around the side of the house, and I moved from window to window to follow him. He didn't leave.

I couldn't figure out what he was doing. Then it occurred to me that he was waiting for me to get home. I began wondering how I could encourage him to leave without letting him know that I was home. The front gate could be opened remotely. So I closed it. And as I'd hope, he looked around, surprised, watching the gate solely shut. He must have realized that he was on the wrong side of the perimeter, because he hopped over the fence and disappeared into the darkness. I watched for several more minutes to see if he'd come back. Weird, I thought, but when he didn't return after 30 more minutes, I went back to bed.

Three hours later, someone hurled a large rock through my rear glass doors. It was the stranger. I realized that he must have been standing in the darkness for hours, just watching my house, and waiting. I rushed to the window and looked down to see him cautiously entering my house. If this was simply a robbery, he probably waited and watched until he was certain that no one was home. So, if I banged on the window above him, I thought, he would realize somebody was in the house and probably take off.

I started banging on the window, and I was so agitated that my fist went right through the glass. The window shattered, the intruder stopped and looked up at me. For a few seconds, we stood like that, just glaring at each other. Then I said to him, in a clear and loud voice, "Get the fuck out of my house!". He stood perfectly still for a few more seconds, and then he walked into the house. I called 911. The dispatcher told me the officers would be there in 15 minutes. 15 minutes? It would take the intruder only a few minutes to find his way to my bedroom.

My gun safe had about a dozen weapons in it, but I had those guns for the same reason I had crossbows, battle access, bows and arrows, even a working cannon. They're all part of the Pantheon of collectible history for me. Knowing about them is essential for creating games. Until that moment, I had never even considered the possibility that I might actually have to use one of those guns to protect myself. I picked up an Uzi, I pulled back the slide, and snap the clip into place. I could hear him moving around downstairs, talking to someone. I hadn't seen another person. I still had the police dispatcher on the phone. "He's talking to someone," I whispered. Then I asked, "What do I do in this situation?". The dispatcher answered, matter-of-factly, "Mr. Garriott, if you feel threatened inside your own home by an intruder, you shoot him."

It was as if one of my stories was coming to life, in my life. A few seconds later, I heard footsteps crunching on the broken glass directly below me. Then the intruder started walking up the stairs. He moved slowly, and didn't look up at me for the first few steps. Finally, he paused. And for the first time, he saw the Uzi pointing at his head. I warned him, "Stop right there or I'll shoot.". He stopped. We stood there, six feet apart, staring at each other. I held the gun steady. At that distance, I would not miss. Then he turned and started walking back down the stairs.

I remember thinking I don't want to kill this person, but it would be dangerous to let him walk away thinking I wouldn't fire my weapon. That would be an invitation to return. So, I aimed the gun, just a few inches to the side, and fired. He didn't even flinch. He just continued walking, his back to me. I lost sight of him, but I could hear him walking around once again, talking to someone. I stood there, frozen in place.

The police finally arrived. They found him in a guest bedroom, sitting nearly naked on the edge of a bed. Nothing about the entire incident seemed to affect him. He was alone. The officers began questioning him. It immediately became clear that he was very troubled. His name was Daniel Dukes. And he told them that, he had seen a hologram over my house, of me, beckoning him there, to receive the reward he'd earned for completing his quest. The police placed him under arrest. His parents told law enforcement that he had suffered from a mental disorder for a long time, and that they had given up on him.

The police detained him as long as legally possible. And then they released him. The police arrested him several more times the following year, and let me know every time. But eventually, he seemed to have drifted away. Several years later, his obituary appeared in the newspaper. Daniel Dukes had died at SeaWorld. Initially, authorities believed that he had jumped into the killer whale tank, and had been bitten. But they found his camera, and the undeveloped photographs told a different story. He had been hiding in the bushes for several days before jumping into the tank, taking photographs of women's back sides.

He had died from hypothermia. He had not been bitten. The fact that he was found on the back of the whale, led the authorities to speculate that the whale had recognized him as an air breather, and might have been trying to save him. And that is how I learned to tell a story.

That was an excerpt from the book that I'm going to talk to you about today, which is Explore/Create: My Life in Pursuit of New Frontiers, Hidden Worlds, and the Creative Spark. And it was written by Richard Garriott. I found this book because I saw somebody post something like, "hey, more people should build unique and bizarre and creative homes. All of our houses don't have to look the same." And they had a link to a video about this guy, which is Richard Garriott, I found out, and this bizarre house that he built in Austin, Texas.

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