Invest Like The Best
Episode 138 How Games Make Life Better
Invest Like The Best

Episode 138: How Games Make Life Better

Invest Like The Best

Episode 138

How Games Make Life Better

Jane McGonigal, PhD, is a world-renowned designer of alternate reality games. We cover the principles for designing useful games, how games can be used for the treatment of mental disorders, and the implications of future governments gamifying society

[00:01:22] – (First Question) – Her take on the history of gaming and studying the players themselves

[00:03:44] – Where her passion for gaming really started

[00:04:55] – Her take on flow states

[00:07:47] – Kids and gaming

[00:10:32] – Advice for parents when it comes to the role of games

[00:11:06] – SuperBetter: A Revolutionary Approach to Getting Stronger, Happier, Braver and More Resilient–Powered by the Science of Games

[00:13:53] – Types of games that develop the right skills for kids

[00:16:20] – Four things all games share in common

[00:16:23] – Reality Is Broken: Why Games Make Us Better and How They Can Change the World 

[00:20:50] – Her take on Carse’s theory about infinite gaming

[00:21:04] – Finite and Infinite Games

[00:26:28] – How to understand gaming culture if you’ve never played a game before

[00:28:28] – Amazon and gaming

[00:31:18] – How fun makes anything more enjoyable

[00:34:55] – How game designers calibrate feedback loops

[00:39:14] – The good and bad of gamifying life

[00:45:01] – What is the superbetter app

[00:52:43] – Why powerups and bad guys are so important in games

[00:57:03] – Secret identity

[00:59:04] – Playing with boundaries

[01:00:36] – Most worried about in the gaming world, and most exited about

[01:07:32] – Kindest thing anyone has done for Jane

How Games Make Life Better

Introduction

Patrick
My guest this week is Jane McGonigal, who is a world-renowned designer of alternative reality games, or games that are designed to improve real lives and solve real problems. She's the author of Reality Is Broken: Why Games Make Us Better And How They Can Change The World; and is the inventor and co-founder of SuperBetter, a game that has helped nearly a million players tackle real life health challenges like depression, anxiety, chronic pain, and traumatic brain injury. Our conversation is about how to design useful games, how games affect us and our kids, and what the future might hold. Please enjoy.

Gaming and Flow

Jane
Well, I mean, in my spare time, one thing I do is track the numbers of gamers globally. So we're at 2.6 billion people now, who regularly play games on connected devices. Which is really crucial, because the tipping point in gaming culture, really, was when games started to be connected to the internet and gamers could connect to each other. And it really increased the number of games you can play, how many people can you play with; not just one person in your living room or a few people at an arcade, but you can play with hundreds of thousands or millions of people at the same time. We'd never had games like that before. I mean, I'm really interested in the history of gaming.

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